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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:03:00 -
[1] - Quote
Siege Gun. Deploy near POS, will start shooting at the POS with the DPS needed to put that POS into reinforced mode within 12 hours.
Not many HP (50 k).
Easily dispatchable if the tower owners hops in and use its guns to put it down. Diminishes the value of the anoying ECM only towers.
Make the work of grinding non protected towers less tedious. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:40:00 -
[2] - Quote
Abdiel Kavash wrote:To everyone who suggests deployable guns or logistics: imagine how stupidly overpowered these would be when used by huge fleets in sov warfare. Need to repair a POS? No need to risk carriers or logistics, just have each of your 200 combat ships drop one of these on the field and the POS will be fixed in minutes. Camping a gate? Just drop several deployable guns from each ship to get collective hundreds of guns instantly toasting anyone entering without you even having to be on grid.
Ever heard of the "limited to 1" concept? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:47:00 -
[3] - Quote
I want a huge arrow that points to whatever I wish most !!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:49:00 -
[4] - Quote
Mobile black market unit. That you can put stuff there that can be picked by hoever pay theprice listed. good to sell drugs in high sec ;) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
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Posted - 2013.11.13 13:55:00 -
[5] - Quote
Mobile ship wash: You pay 15 isk and the ship is washed (the shader increase the specular factor by 5 fold during 1 full hour and adds 5% extra resistance against lasers). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
716
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Posted - 2013.11.13 14:41:00 -
[6] - Quote
Galmas wrote:none.
when will we finally see something happen to POS?
edit: i just did 32 jumps in a freighter, dont think i am anywhere close to being positive about Rubicon...
The idea is that these will REPLACE POS with time "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
716
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Posted - 2013.11.13 14:45:00 -
[7] - Quote
Personal Mobile gank link bonus. Deploy them, and you get a certain ganglink bonus while on the same grid as the module. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
716
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Posted - 2013.11.13 15:31:00 -
[8] - Quote
Wabbajack
Unit with random effect. Can spawn an officer spawn, can destroy your ship, can call concord in enfuriated with you, can drop a random loot, can open a wormhole to random location, can cloak your ship for 30 minutes. Can jam your ship for 30 minutes, can revert the strings of everythign in the overview for 1 hours.. etc... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
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Posted - 2013.11.14 09:48:00 -
[9] - Quote
Scatim Helicon wrote:An AOE deployable which deactivates fleet bonuses.
As long as it works BOTH way.... and its grid only... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
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Posted - 2013.11.14 09:52:00 -
[10] - Quote
M1k3y Koontz wrote:Idea I heard that I like: structure that "hacks" and then allows for the unanchoring of dead POSs. Chitsa Jason wrote: Structure which makes new sites to not spawn in system unless destroyed.
This sounds brilliant. Sounds like a great way to create medium scale PVP in nullsec. Arthur Aihaken wrote:A communications structure that completely disables local while deployed. While more reasonable than "REMOVE LOCAL!!!1!" it would be very easy to abuse unless its expensive...
I can be toned down to DELAY local... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
744
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Posted - 2013.11.14 09:56:00 -
[11] - Quote
Weaselior wrote:I think there's a pretty clear consensus that wormhole stabilizers are the way to go. Obviously you'd have to make them cost something so they'd perhaps poof after X amount of m3 went through the hole, so you've got to spend money to really shove your fleet into that hole, but it's clearly the best proposed new unit.
Npot a concense at ALL. Last time we got news about it CCP wanted to amke HARDER to control wormholes not easier "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
758
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Posted - 2013.11.14 17:20:00 -
[12] - Quote
Robert Parr wrote:[Hotel California: 40km radius force field that works the opposite way from a POS force field, with an infinite point bubble inside. Anyone can get in. Until it's destroyed, nobody within can get out.
Ummmm, did you forget the line..."they stab it with their steely knives but the just can't kill the beast" How about non-destructable..you only get out by self-destuct and the Hotel California field eats your capsule. You wake up in a new clone. Now that's bringing back HTFU!!!!!![/quote]
Make it so that once 2 players are in.. none can get out until one dies... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
763
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Posted - 2013.11.15 12:29:00 -
[13] - Quote
Roime wrote:Mobile Cynosural Blockade Unit
200mil shield HP 99% resists (omni) Effect: Prevents cynosural field activation Range: constellation Build cost: approx 2mil (Jita sell) Size: 10m3 packaged Not scannable by probes Skills required: Anchoring I Only anchorable in low security empire
Yes I'm serious
Whydont you make it keep cloaked for 22 hours each day also? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
778
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Posted - 2013.11.17 12:35:00 -
[14] - Quote
My own stargate that does not show on overview. And when I deploy I can link to another simmilar gate in another system within 5 Ly). Cost 1 bil isk. Use pos fuel to continue working.
Cannot be deployed by characters in NPOC corps. THe deployed gate is linked to the corp not the player)
damm that is a jump bridge already :P dammm
Except I can put it in High sec and low sec :) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
779
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Posted - 2013.11.18 09:59:00 -
[15] - Quote
Cyno BAIT !!
Any ship jumping within 5 L.Y have a chance of beign dragged to this system in a random location of the system. (that would make massive capital fleets movement a bit more problematic).
The module shoudl show active in map as a RED mark on the cynos active option "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
779
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Posted - 2013.11.18 10:00:00 -
[16] - Quote
Ferrocerium Spark wrote:Mobile Sentry Drone Exterminator? Device that disables/destroys all sentry drones on grid? Or something similar that could counter slowcats and drone assigning tactics...
how about using ... Halo Set and 10 MN AB wolfs for that? :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1040
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Posted - 2014.01.08 17:59:00 -
[17] - Quote
Funny fact. All these deployable units are NOT mobile and are fixed in sapce, yet every single of them has the word Mobile in name! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1564
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Posted - 2014.08.21 11:05:00 -
[18] - Quote
1)Mobile doomsday device.
Deploy time 60 seconds.... when fully deployed it triggers the old AOE doomsday effect centered around it. :P
Eat this BLOBS!!!
2) Mobile Jump drive Shenaninganzator
Deploy time 60 seconds.. when deployed it creates a wave of 40 km radius.. any ship within that area that has a jump drive and is able to jump (not bubbled, not in siege) will jump to a random system within its jump range limit.
Eat this DAMM SUPERCAPITALS!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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